魔王之弓

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弓箭

魔王之弓

魔王爱用的魔弓,发挥的性能会根据使用者的力量发生变化。心心的最大值越高,攻击力越高。

残旧的木之弓

魔王之弓

42 武器的耐久力

25 BaseAttack

30 Range

魔王爱用的魔弓,发挥的性能会根据使用者的力量发生变化。心心的最大值越高,攻击力越高。

BowParam

{

"Default": {

"BlackboardTableRef": "Work\/Component\/Blackboard\/BlackboardParamTable\/DynamicEquipment.engine__component__BlackboardParamTable.gyml"

},

"Weapon_Bow_166": {

"Range": 30,

"$parent": "Work\/Component\/BowParam\/Default.game__component__BowParam.gyml",

"AutoNum": 0,

"ShotNum": 0,

"SubType": [

"AttackUpByLife"

],

"RapidNum": 0,

"IsAutoBow": false,

"IsShotBow": false,

"ShotAngle": 45,

"BaseAttack": 25,

"IsRapidBow": false,

"QuiverName": "Work\/Actor\/Weapon_Quiver_001.engine__actor__ActorParam.gyml",

"ReloadTime": 1,

"DrawingTime": 1,

"AutoInterval": 0,

"IsRandomShot": false,

"ShotInterval": 0,

"RapidInterval": 0,

"SoundMaterial": "Stone",

"ArrowFallSpeed": 1,

"IsLongRangeBow": false,

"DrawTransOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"EnemyEquipScale": 1.399999976158142,

"DrawRotateOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"PlayerEquipScale": 1,

"ArrowAcceleration": -0.10000000149011612,

"ArrowInitialSpeed": 8,

"SheathTransOffset": {

"X": -0.10000000149011612,

"Y": 0,

"Z": 0.029999999329447743

},

"ArrowTerminalSpeed": 4,

"NPCDrawTransOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"SheathRotateOffset": {

"X": -3,

"Y": -52,

"Z": -3

},

"NPCDrawRotateOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"CrouchingTransOffset": {

"X": 0,

"Y": -0.009999999776482582,

"Z": 0

},

"EnemyDrawTransOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"NPCSheathTransOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"ShotAngleFluctuation": 0,

"ArrowFallAcceleration": -0.20000000298023224,

"CriticalHitDamageRate": 2,

"CrouchingRotateOffset": {

"X": 0,

"Y": 6,

"Z": -7

},

"EnemyDrawRotateOffset": {

"X": 0,

"Y": 0,

"Z": 0

},

"NPCSheathRotateOffset": {

"X": 30,

"Y": -80,

"Z": -20

},

"IsDisappearByRangeOver": false,

"GravitationalAcceleration": -9.800000190734863

}

}

AttachmentParam

{

"Weapon_Bow_166": {

"$parent": "Work\/Component\/AttachmentParam\/Weapon_Bow_Base.game__component__AttachmentParam.gyml",

"AdditionalDamage": 11,

"AttachParamShield": {

"TransOffset": {

"X": -6.372934943564977e-17,

"Y": 0.014459090307354929,

"Z": 2.7505439507115328e-17

},

"RotateOffset": {

"X": 90,

"Y": 90,

"Z": -90

}

},

"AttachParamSpear_": {

"TransOffset": {

"X": -0.003000000026077032,

"Y": 1.1198559999465942,

"Z": 0.13574250042438507

},

"RotateOffset": {

"X": 90,

"Y": 90,

"Z": 0

}

},

"AttachParamSword_": {

"TransOffset": {

"X": -0.14028680324554443,

"Y": 1.097000002861023,

"Z": 0

},

"RotateOffset": {

"X": -90,

"Y": 180,

"Z": 180

}

},

"AttachParamLSword_": {

"TransOffset": {

"X": -0.14028680324554443,

"Y": 1.097000002861023,

"Z": 0

},

"RotateOffset": {

"X": -90,

"Y": 180,

"Z": 180

}

}

},

"Weapon_Bow_Base": {

"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",

"AdditionalSubType": [

"Blunt",

"ShieldSurfingslipperinessDown",

"ShieldBashAnmChange"

],

"AttachParamShield": {

"BoneName": "Bind_W",

"TransOffset": {

"X": -5.551115123125783e-17,

"Y": 0.0502990186214447,

"Z": -0.030608240514993668

},

"RotateOffset": {

"X": 0,

"Y": -90,

"Z": 0

}

},

"AttachParamSpear_": {

"BoneName": "Bind_W",

"TransOffset": {

"X": -0.012614909559488297,

"Y": 0.1072039008140564,

"Z": -4.2518489692266956e-17

},

"RotateOffset": {

"X": 2.4848800077391017e-17,

"Y": 90,

"Z": -90

}

},

"AttachParamSword_": {

"BoneName": "Bind_W",

"TransOffset": {

"X": 0.05393664166331291,

"Y": 0.17172619700431824,

"Z": -0.06844054907560349

},

"RotateOffset": {

"X": 90,

"Y": 0,

"Z": 0

}

},

"AttachParamLSword_": {

"BoneName": "Bind_W",

"TransOffset": {

"X": 0.0594494491815567,

"Y": 0.08571991324424744,

"Z": -0.06516812741756439

},

"RotateOffset": {

"X": 90,

"Y": 0,

"Z": 0

}

},

"AttachTransOffsetArrow": {

"X": 0,

"Y": 0,

"Z": 0.8500000238418579

},

"AttachRotateOffsetArrow": {

"X": 90,

"Y": -90,

"Z": 0

},

"IsEditAttachParamForArrow": true

}

}

Life

{

"LifeParameters": {

"Weapon_Bow_166": {

"MaxLife": 42,

"UseBreakLife": false,

"UseExtraLife": true,

"LifeGameDataSyncParam": "",

"MaxLifeAlternateSettings": []

}

},

"DamageParameters": {

"EquipmentCommon": {

"ExternalDamageParameters": {

"Brittleness": "Normal",

"DamageRates": {

"Ice": 0,

"Beam": 0,

"Body": 0,

"Bomb": 0,

"Fire": 0,

"Gust": 0,

"Arrow": 0,

"Spike": 0,

"Water": 0,

"Miasma": 0,

"Shield": 0,

"Impulse": 0,

"Electric": 0,

"Shockwave": 0,

"Undefined": 0,

"Durability": 1,

"EnergyWall": 0,

"LargeWeapon": 0,

"SmallWeapon": 0,

"Purification": 0,

"ThrustWeapon": 0

},

"ROD_IsEnable": false,

"TreeCuttable": false,

"ROD_CameraDist": false,

"ROD_OutsideView": false,

"IsForbidInstaKill": false,

"StrongShatterable": false,

"GuardableAngleMaxDeg": 100,

"IsAffectedByHardMiasma": false,

"IsHeadshotCalcInFrozen": false,

"ImpulseDamageParameters": {

"IntensityWeakDamage": 4,

"IntensitySmashDamage": 16,

"IntensitySuperDamage": 999999999,

"IntensityStrongDamage": 12,

"IsUsePercentageDamage": false,

"IsImpulseDamageEnabled": false,

"IntensityModerateDamage": 8

},

"IsMergeSameFrameHitInfo": true,

"CalcEntityMaterialDamage": false,

"CalcWeakPointActorDamage": true,

"HeadshotDamageParameters": [],

"IsBeamDamageWeakPointHit": false,

"IsEnableFenceDamageCheck": true,

"GuardJustDamageParameters": 0,

"ROD_IsOnlyFellableByPlayer": false,

"IsAcceptGuardAttrDropShield": false,

"IsAcceptGuardAttrDropWeapon": false,

"IsAttackRepelledByPowShield": true,

"CalcChemicalContactActorDamage": false,

"ExternalDamageExceptionDefines": [],

"IsAttackRepelledByStrongShield": true,

"OnlyAffectedByGuardBreakStrong": false,

"CrashedByObjectDamageParameters": {

"Damage": 4,

"IsEnable": false

}

},

"InternalDamageParameters": {

"Underwater": {

"LavaDamage": 4,

"HotWaterHeal": 0,

"LavaDeepDamage": 99999,

"ColdWaterDamage": 5

},

"TarDamageParameters": {

"Damage": 0

},

"BurnDamageParameters": {

"IgnitionDamageLv1": 10,

"IgnitionDamageLv2": -1,

"IgnitionDamageLv3": -1,

"BurnContinuousDamage": 0,

"BoostIgnitionDamageRate": 2,

"BoostBurnContinuousDamageRate": 2

},

"FallDamageParameters": {

"FallDamageMin": 0,

"FallDamagePerMeter": 0,

"FallDamageHighStart": -1,

"FallDamageStartHeight": -1,

"FallDamageHighPerMeter": 0,

"FallDamageInstaKillHeight": -1

},

"DrownDamageParameters": {

"IsDrownDamageEnabled": true,

"FramesToMaxLifeDamage": 60

},

"WaterDamageParameters": {

"Damage": 0

},

"FrozenDamageParameters": {

"OnTrigFrozenDamage": 10

},

"LightningDamageParameters": {

"Damage": 999999,

"SageDamage": 60

},

"LightShockDamageParameters": {

"TriggerDamage": 0,

"ContinuousDamage": 0,

"ExponentialContinuousDamage": false

},

"ElectricShockDamageParameters": {

"Damage": -1,

"DamageLv2": -1,

"DamageLv3": -1

}

},

"GuardCalculatorExtensionType": "None",

"DamageCalculatorExtensionType": "Equipment"

}

}

}

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